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Changelog

0.7.x

  • 0.7.5 — finalized the add-on description copy.
  • 0.7.4 — clearer tagline and description.
  • 0.7.3 — bundled install/uninstall instructions.
  • 0.7.2 — panel UI overhaul (full-width health bar, severity sort, collapsible groups, divider lines, branded masthead) and the full custom icon set (logo, per-check glyphs, button glyphs). State-driven row status: failing checks show their glyph, clean checks a dim check mark.
  • 0.7.1 — icon previews load lazily on first draw, never at startup (an add-on must never be able to prevent Blender launching).
  • 0.7.0 — panel UI polish pass.

0.6.x

  • 0.6.x — Lite/Pro build via module strip; license text, copyright headers, and sales terms; tier-labeled panel.

0.5.0

  • Phase 2 checks: broken drivers, broken modifier targets, loose / degenerate geometry, duplicate materials, naming hygiene, visibility mismatches, empty containers. 3D-Print and Render profiles.

0.4.0

  • Profiles (General, Game Export), Fix-All-Safe, CSV report export.

0.3.0

  • Lite/Pro tier scaffolding. Phase 1 checks: non-manifold, doubled vertices, sRGB data textures, missing UV maps.

0.2.x

  • First public build: unapplied transforms, ngons, flipped normals, orphan datablocks, missing files. Health score, dismiss, drill-down.