Profiles¶
Pro feature.
A profile runs a focused subset of checks with severities tuned for a
specific workflow. Pick one from the dropdown at the top of the panel;
running a diagnosis then runs only that profile's checks. The active
profile saves with the .blend.
General¶
Every check, default severities. The default — equivalent to no profile.
Game Export (UE)¶
Tuned for the send2ue → Unreal pipeline.
Runs: Unapplied Transforms · Ngons · Non-Manifold · Missing UV Maps · sRGB Data Textures · Naming Hygiene (raised to Warning here).
Use before exporting static meshes so bad transforms, missing UVs, and default names don't follow the asset into the engine.
3D Print¶
Tuned for watertight, printable geometry.
Runs: Non-Manifold (raised to Error — holes mean it won't print) · Doubled Vertices · Flipped Normals · Loose / Degenerate.
Render¶
Tuned for a pre-render sanity pass.
Runs: sRGB Data Textures · Missing Files · Broken Drivers · Broken Modifier Targets · Visibility Mismatches.
Catches the things that silently ruin a render — wrong color spaces, pink missing textures, dead drivers, objects that render when they shouldn't.
Tip
Switching profiles keeps your dismissals. A check you dismissed under General stays dismissed when it appears in Render.