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Lights

The Lights section

Adding a light

Choose a type (Area, Spot, Sun or Point) and click Add Light. The light joins the active rig, aimed at its centre. Lights you add this way survive kit swaps.

The light list

Every light on the rig, with its role (Key, Fill, Rim, Back, Top). Click a row to edit that light. Selecting a light in the viewport or Outliner works too.

Button What it does
Minus Removes the selected light.
Refresh Rebuilds the list, for example after you delete a light in the Outliner.
Trash Deletes every light on the rig. The floor stays.

Editing a light

The box under the list edits the selected light directly.

Control Applies to
Power, colour All lights
Use Temperature, Temperature (Kelvin) All lights (Blender 4.3 and newer)
Shape, Size X, Size Y Area
Cone, Blend Spot
Angle Sun
Radius Point
Rotation, Location All lights (a Sun only uses rotation)

Light presets

Pick a preset in the dropdown at the bottom of the editor and click Apply. It sets the selected light's power, colour, size and temperature.

Preset Look
Soft Key Broad, neutral key
Hard Key Small, punchy key with crisp shadows
Cool Fill Low, cool fill
Warm Rim Warm separation light
Golden Hour Warm, low-temperature wash

Things to know

  • RedLight's lights are hidden from the camera. They light the scene and show in reflections, but the light itself never appears in the render.
  • Master and Exposure at the top of the panel act on every rig light at once. See The Panel.