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EEVEE & Cycles

RedLight works in both render engines. Two features need Cycles, and EEVEE has one setting worth knowing about.

Feature EEVEE Cycles
All 60 studio kits Yes Yes
Projection kits (pattern masks) Yes Yes
Backdrops, shadow-catcher floor Yes Yes
Cameras, HDRI Yes Yes
Gobo images No Yes
IES profiles No Yes

Gobo images and IES profiles rely on light textures, which EEVEE does not support. That is a Blender limitation. The panel warns you when the engine is not Cycles.

Missing shadows in EEVEE

Kits with many lights, such as Ring Catchlight (12 lights), can fill EEVEE's shadow memory. EEVEE then drops shadows without an error in the interface; the console prints Shadow buffer full.

Fix: Render Properties > Shadows > Pool Size, raise it to 1024 MB.

Looks differ slightly between engines

Cycles traces bounced light, so a brightly lit floor lifts the walls around it. EEVEE approximates this, so the same kit can look a little darker in the shadows. Turning on Render Properties > Raytracing in EEVEE brings the two closer.